AVR Pacman
This is the original project, written by Albert Seward, which inspired me to create the platform. I adopted his idea - mapping tiles to both RAM and PGM. The game code was ported for AVGA, and works well.
intro screen
high score
gameplay
Download section
Original source code by Albert Seward:
pacman-1.0.zip
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Configured for Mega168 development board:
pacman.hex -
Configured for Slime2k's SuperMario board:
pacman.hex