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AVR Pacman


This is the original project, written by Albert Seward, which inspired me to create the platform. I adopted his idea - mapping tiles to both RAM and PGM. The game code was ported for AVGA, and works well.



intro screen


high score


gameplay




Download section


Original source code by Albert Seward:
pacman-1.0.zip

  • Configured for Mega168 development board:
    pacman.hex

  • Configured for Slime2k's SuperMario board:
    pacman.hex