When I started with the AVRs, i was wondering if it would be possible to create a fluid, smooth moving game like Super Mario Bros, based solely on theese awesome MCUs, to generate video by software, without any external components. I searched the web and found many AVR based fixed tile engines, suitable for tetris etc. Then, after some time and experimenting, I found the legendary color m16-based AVR Pacman project, written by Albert Seward. Mr. Pacman and Ghosts in his project moved smoothly, without jumping the tiles. I adopted the excelent idea - mapping tile graphics both to RAM and PGM - from his driver and the platform started to grow.

First version was finished and released in 2006, allready with all the main features, including overlay. Now, after almost 2 years, i found some time to return to this project, to improve it and create this web site :)